Wrestling with Breath of the Wild design sensibilities.

My situation:

Why it just works:

The world

Consumable Content

MGS 5
Death Stranding
Legend of Zelda: Breath of the Wild

Mentionables

Encounter distribution

MGS 5 → Enemy Soldiers get updated reactively based on player approach styles — (Armor, Headgear, etc.)
Breath of the Wild: Color Shift.

Consumer mindset

Zoning

The player is introduced to the “unsafe space.
The player conquers the space but discovers more unsafe spaces beyond.
The system pushes back, and the player returns to previously conquered zones to resupply
With multiple areas, the choices become “complex.”

Unsafe Zones

Green, safe areas are not connected, forcing the player to take risks.

Variety

Player Pulls/System Push

Gameplay Pockets

As a level designer I am not a creator, I am a facilitator. Senior Open World Designer @MassiveEntertainment. #Leveldesign #Open World #Design @notimetoulose.