Iuliu-Cosmin Oniscu·Jun 10The Machine Has No Style: Why AI Execution Still Needs Human VisionThis has been a crazy year so far.A response icon2A response icon2
Iuliu-Cosmin Oniscu·Nov 23, 2025Rationalizing the Cowboy: Why my UX process failed the FPS Map Design TestA response icon4A response icon4
Iuliu-Cosmin Oniscu·Oct 19, 2025How to be a better level designerLevel design is a complex art. A faithful mastery of flow metrics, tempo etc.
Iuliu-Cosmin Oniscu·Oct 15, 2025Solving the Open World problem.Open-world games receive a lot of criticism these days, for a variety of reasons, but despite that, they can’t stop being inspiring and…A response icon10A response icon10
Iuliu-Cosmin Oniscu·Oct 15, 2025The Visibility ToolA tool to check the line of sight in Open World Games.
Iuliu-Cosmin Oniscu·Mar 30, 2025Imageability and Spatial AwarenessComing back to lifeA response icon1A response icon1
Iuliu-Cosmin Oniscu·Mar 23, 2024Design is subjective, art is personal.In the last few months, I have been dealing with some mental health issues. In the wake of a few personal issues, the work relaterad…A response icon5A response icon5