How to be a better level designerLevel design is a complex art. A faithful mastery of flow metrics, tempo etc.Oct 19Oct 19
Solving the Open World problem.Open-world games receive a lot of criticism these days, for a variety of reasons, but despite that, they can’t stop being inspiring and…Oct 15A response icon10Oct 15A response icon10
Design is subjective, art is personal.In the last few months, I have been dealing with some mental health issues. In the wake of a few personal issues, the work relaterad…Mar 23, 2024A response icon5Mar 23, 2024A response icon5
The Paradox of Anti-DesignSo recently, I've been thinking a lot about fundamental changes happening in the level design/world design bubble.Nov 3, 2022A response icon1Nov 3, 2022A response icon1