I decided to return to Night City.

Building space, in some ways, can lead to confusion if we ignore the fundamentals of orientation.

I think that’s what makes Night City so interesting. It’s committed to breaking all the rules to support the narrative of the game.

I am not going to be the advocate of building a perfect theme park world. I don’t think that’s an accurate way of creating spaces.

It could be, and it most definitely works when it comes to Navigation and orientation, but these days, there seems to be a heavy focus on moving away from…

Iuliu-Cosmin Oniscu

As a level designer I am not a creator, I am a facilitator. Senior Open World Designer @MassiveEntertainment. #Leveldesign #Open World #Design @notimetoulose.

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